Start or join a call
Choose Start call in the channel header, pick your camera and microphone in the pre-join dialog, then join.
- Spaces
- Web
Verified on source code by content-lane-spaces. Next review by . Serving build 3abda6b56647, deployed .
- Open the channel and choose Start call in the channel header. If a call is already running the button reads Join call ({{formattedCount}}) instead.
- In the pre-join dialog, Join {{roomName}}, set Join with to Camera on or Camera off and Microphone on or Microphone off.
- Check Microphone, Speaker, and Camera, then confirm.
The dialog says Choose what to share when you join. Camera, microphone, devices and screen sharing stay one click away during the call. Your choices are remembered on that browser.
The call control is present when calls are turned on for your Account. If a channel header has no call button, calls are not enabled there.
How other people join
- The channel header offers them Join call ({{formattedCount}}).
- The channel's row in the navigation column shows {{count}} in call with a Join button.
- You can call people directly. Choose Ring people during the call: Choose up to {{count}} channel members. An invite never joins them automatically. Search Channel members, select them, and choose Ring selected. They see Incoming call with Answer and Decline.
Controls during a call
The call strip carries Mute and Unmute, Deafen and Undeafen, Start camera and Stop camera, and, on a wide window, Share screen, Ring people, and Devices. On a narrow window those sit behind More, described as Share, choose devices, ring teammates, or manage this call.
Share screen hands the choice of what to share to your browser: Your browser will ask what to share. Sharing tab audio is a browser option. A shared screen becomes the main object on the stage, marked {{name}} is sharing.
Show call details expands the stage to the participant tiles, with Open fullscreen. Tiles are marked Speaking, Muted, Camera on, Sharing screen, Weak connection, or Reconnecting.
Leaving and ending
Leave call leaves only you: You will leave this call. Everyone else stays connected. A channel owner can also choose End the call for everyone..., which disconnects everybody.
A call that nobody joins ends itself: Waiting for someone to join. The call ends in {{countdown}}. If everybody leaves, Everyone left. The call ends in {{countdown}}. Stay keeps it live for five more minutes.
You can move around Spaces during a call and stay connected. Leaving Spaces altogether warns Leave the call? Navigating away from Spaces will disconnect you.
Choosing devices before you call
The bar at the bottom of the navigation column opens Audio and video settings: Choose the microphone, speaker and camera Spaces calls use on this browser. Choices are remembered here and can be changed during a call under Devices. It includes Test microphone, which is local: The test is local and is not sent to the call.
If it did not work
- Microphone is blocked in the browser. Allow it from the lock or camera icon in the address bar, then choose it here. You can still join and listen. Change the browser permission, then pick the device again.
- No microphone is available. Connect one, then choose it under Devices. and the camera equivalent mean no device was found.
- Screen sharing is unavailable in this browser. means the browser does not offer it. Use a different browser.
- The call could not connect. Check your network and browser media access, then try again. and Call media could not connect. Try joining again. are connection failures. Join again.
- The call service is temporarily unavailable. Try again shortly. means the call service did not answer.
- That call ended. Waiting for the next one. means the call finished while you were joining.
Related pages
- Channels and sub-channels — A channel is one shared conversation inside a Space; a sub-channel sits under a channel and draws its members from it.
- Add people to a channel — Open the channel's members list, choose Add member, then add a person by name or email, or bind a workgroup.